Vagrant Story decompiled: A lone fan is dutifully working towards the remaster Matsuno's masterpiece deserves, one line of code at a time
Plus: An interview with the creator of legendary emulator ZSNES and a healthy dose of patch notes.
Plus: An interview with the creator of legendary emulator ZSNES and a healthy dose of patch notes.
Veteran hacker Gideon Zhi talks ParanoiaScape. Plus: We check back in with Playdate emulator CrankBoy.
How MAME devs finally got sound working for the 3D arcade system. Plus: PC Engine LaserActive support gets fast-tracked.
Plus: a 486 in your wallet, a PS1 roguelike and an MSX RPG classic.
In April 2009, a Sega fan decided to look into emulating the Mega LD, a quirky and little-known hybrid of Genesis and LaserDisc. This week he finished the job.
Plus: A fantastic anime series' DS tie-in gets an English translation.
Also this issue: a plus-sized portion of patch notes and an utterly unkown PS2 horror game, back online.
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.
Plus: How's that GameCube emulation on the new console, anyway?
Thoughts on the BS emulator developers deal with every day, and what we can do about it.
The PvP mech battler is finally playable online in Xbox 360 emulator Xenia, and I talked to the modder making it happen.
You can now play an unreleased N64 game on your PC at 4K and that rules. Plus: a new Sega Saturn emulator and a Puyo Puyo roguelike!?