Stop reading this and go play a brilliant emulated tour of the Mac's UI
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.
I'm a journalist with 17 years of experience writing & reporting on games and technology at PC Gamer, Tested, The Wirecutter and more. Emulation coverage at Read Only Memo is my passion project!
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.
Plus: How's that GameCube emulation on the new console, anyway?