Stop reading this and go play a brilliant emulated tour of the Mac's UI
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.
Plus: How's that GameCube emulation on the new console, anyway?